CGMagazine Completes Best of 2021/22 Series with New Print Issue and Announces Game of the Year 2021
ST. CATHARINES, ON, Feb. 8, 2022 /CNW/ - CGMagazine Publishing Inc. CGMagazine had a very exciting 2021 with the Best of 2021/22 wrapping up in January, and Game of the Year voting concluding. This month, CGMagazine will be releasing the Best of 2021/22 print issue, highlighting all the best movies, games, tech and more from the last year.
The Best of 2021/22 event was bigger than ever this year, with the addition of many different categories. There were plenty of winners across the board, such as HUAWEI with Best Monitor 2021/22, and Marvel with Spider-Man: No Way Home winning Best Movie 2021. The "Best of" event also saw the addition of new awards like the Top Games 2021 by Category, with games such as Life is Strange: True Colors winning Best Adventure Game, and Far Cry 6 winning Best Shooter.
The Game of The Year 2021 Award was voted on by thousands of readers online this year, with the top three consisting of Forza Horizon 5, Halo Infinite Campaign, and Resident Evil Village. In the end, the winner, as voted from the top three by CGM's writers, was Resident Evil Village. CGM's Family & Content Executive Editor, Dayna Eileen, had this to say about Game of the Year:
"Changing the way we choose our Game of the Year was an exciting experience. We really wanted to get our readers involved, and they definitely came out to show support for their favourite games, with thousands voting across the ten nominees. We can't wait to see what 2022 brings to the gaming industry, and look forward to even bigger things next year."
The Best of 2021/22 print issue has launched, featuring in-depth looks at each of our lists this year, as well as interviews with industry greats like James Camron and Michael Emerson. CGM Editor-in-Chief Brendan Frye had this to say, "I am thrilled to see such a strong selection of contenders for this year's awards. With so many great brands delivering in 2021, I can't wait to see what 2022 has to offer."
About Comics and Gaming Magazine
Now based in the Niagara Region of Ontario, Canada, originally based in Toronto, Ontario, Canada, CGMagazine is a print and digital magazine that covers the latest in technology, gaming, and media. Part of the CGMagazine Publishing Group, CGMagazine started as a monthly Canadian print publication in 2010, Comics & Gaming Magazine has since expanded to include a globally-distributed digital magazine, as well as a thriving website; all of which seek to explore the culture and news of comics, gaming, tech and film as they relate to a mature audience. With comics and gaming now at the forefront of media popularity, CGMagazine endeavours to better connect our readers with their hobbies, be that through topical news, reviews, interviews with industry veterans and newcomers alike; providing insight into these mediums' influences on and impact on our culture.
SOURCE Comics Gaming Magazine
Brendan Frye, [email protected], Editor-in-Chief; Dayna Eileen, [email protected], Family & Content Executive Editor; General Inquiries, [email protected]; Podcast Inquiries [email protected]
Share this article