TORONTO, May 19, 2022 /CNW/ - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is excited to announce it has generated $181,010 in monthly recurring revenue from its curated, in-house produced online video content. With custom Gamelancer video featuring Robolox, Minecraft, GTA and its branded "Egirl" content, Gamelancer now produces 8 custom video content series featured on various OTT video platforms, with recently acquired JoyBox Media launching 2 OTT video content series in the month of May.
OTT, or "over-the-top" media is a service which provides internet streaming of custom TV shows or movies for subscribers of the platform to view. Gamelancer curates custom short-form video content which is submitted to OTT platforms, which are subsequently featured on the platform for subscribers to view. Gamelancer therein received a 50% revenue split with the OTT platform hosting the content.
"Gamelancer's growing network of over 28,000,000 followers and subscribers on Tiktok, Snapchat, and Instagram, constitute the largest GenZ social media network in gaming. Our audience increasingly views our video content on subscription-based OTT platforms, which charge viewers a fee and generate advertising revenue, providing Gamelancer with a vital monthly recurring revenue stream. Our OTT video revenue continues to demonstrate that Gamelancer is a new media company, focused on short-form video content and direct media sales. Gamelancer will continue to build multiple short-form video series', featuring content derived from our daily videos posted across our 27 channels. Our walled-garden approach to owned and operated channels on platforms such as Tiktok, allows us to host hundreds of daily short-form videos and choose the best material to build into TV-style series." – Jon Dwyer, Chairman & CEO, Gamelancer Gaming Corp.
Acquired by Wondr Gaming, Gamelancer Gaming Corp. is a growing mobile-focused social media network in gaming - generating over 1 billion monthly video views across its 27 owned and operated channels. With over 28,000,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, Gamelancer sells direct and programmatic media across its network to the world's largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat.
Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release.
This news release contains forward–looking statements and forward–looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward–looking statements or information. More particularly and without limitation, this news release contains forward–looking statements and information relating to the future business of the Company, the potential of the Company's products and services, further business from the Company's clients, industry outlook and potential and other matters. The forward–looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward–looking statements and information since no assurance can be given that they will prove to be correct.
Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward–looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward–looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
SOURCE Gamelancer Gaming Corp.
Bill Mitoulas, Investor Relations, (416) 479-9547, [email protected]; Jon Dwyer, Chairman & CEO, [email protected]
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